Beginner

Beginner Survival: First Raft and Bonfire 3

Hook wood and metal, push the Bonfire to level 3, then craft Sawmills before you sail far.

Beginner Survival: First Raft and Bonfire 3

Hook wood and metal, push the Bonfire to level 3, then craft Sawmills before you sail far.

What you are doing on day 1

The official description sends you into the Bermuda Triangle to survive 100 days. You grab resources or hook them with the harpoon, then build a raft with structures and defenses. The Hooked! badge is awarded the first time you grab an object with the harpoon. Out At Sea is awarded the first time you play.

Since the Island Survival change reported for 2 May 2026, a new run starts on an island with trees and debris, then moves out to sea. Older March 2026 videos still show an earlier opening. Follow the island in front of you, then the raft, if your server matches the later start.

First loop

  1. Hook wood and metal next to spawn. Do not swim off at night.
  2. Split wood between the Bonfire and crafting. Bonfire 1, 2, and 3 are separate badges for reaching those levels.
  3. Cook when you can. We Cookin is awarded for the first chowder made in the cooking pot. You also start with a fishing rod in community beginner routes.
  4. Reach Bonfire level 3 before you treat a distant island as the goal.
  5. Craft Sawmills. July 2026 build guides report 10 Wood and 2 Metal each, and 3 wooden planks per use. Build two on a solo raft and more in co-op. Confirm the craft preview.
  6. Add a Crab Trap once wood is stable, then Map Radar so you are not sailing without island marks.
  7. At Bonfire level 4, the same guides put a Magnet at 30 Metal and 10 Wood. Two Magnets are the usual metal plan.
  8. Buy an Auto Turret from the Travelling Merchant when you have 150 Doubloons, if that price is still on the merchant.

Where to sail after the raft holds

Community routes send early trips to Fisherman Island and small chest islands. They tell you to wait on Survivor Islands, towers, and strongholds until you have food, weapons, and a way home. Alien routes are tied to the raid that those guides place around night 6 or 7. Official badges confirm a wider map: every island in one session (Magellan), the Ice Biome, a volcano opened by tossing in 3 golems, a mothership laser puzzle, alien ships, a UFO repair, rival rigs, and a Corruption Dungeon.

What to ignore on day 1

Do not open companion chests yet. Fisherman's Chest is reported at 40 Pearls, and rarer chests cost 80 or 120. Spend the first Pearls on a class only after the raft can feed itself. Do not copy a custom seed. No public seed box was verified for this experience.

Done for the opening

You are out of the opening when Bonfire 3 is earned, at least one Sawmill is producing planks, food is not only the starter rod, and you can return to a lit Bonfire before dark.

FAQ

Frequently Asked Questions

What is the goal in 100 Days at Sea?

Survive 100 in-game days in the Bermuda Triangle. You hook resources with a harpoon, build a raft, visit islands, and fight the threats named on the official badges.

Is this the same game as 99 Nights in the Forest?

No. 100 Days at Sea is made by Stranded Devs. Its description credits 99 Nights in the Forest, by Grandma's Favorite Games, as the inspiration. Codes from one game do not redeem in the other.

Which codes are worth trying?

Join a server, open CODES in the top-left, type the string exactly, and press SUBMIT. CORAL and SPOOKY are the two codes public trackers still treated as working on 10 November 2026. CORAL's Pearl amount is listed as 20 by most of those trackers and 40 by Destructoid.

What should I build first?

Feed the Bonfire to level 3, then craft Sawmills. Community guides from July 2026 put the Sawmill cost at 10 Wood and 2 Metal and tell you to build at least two. Crab Trap and Map Radar come next. Confirm every cost in the craft menu.

What is the difference between Pearls and Doubloons?

Pearls buy permanent classes and companion chests. Doubloons are the in-run merchant currency. A September 2026 developer note, reported on 10 November 2026, says Doubloons now save between runs and pay for companion upgrades.