How a class purchase works
Buy classes with Pearls in the lobby Class Shop. A purchased class stays unlocked. The shop shows a rotating selection, and that selection can differ between players. Equip one class before the run. You cannot switch during the run. Several players may use the same class.
The level track on a class adds further rewards after you play it. Open the shop entry and read the current objectives. Examples recorded from the late July 2026 roster include Olympian gaining Double Jump, Builder Man gaining structure durability and craft discounts, Hero gaining a server-wide combat bonus at its last level, Ancient Squid removing the laser overheat limit, Battle Bunny moving from Double Jump to Triple Jump, and Alien Overlord improving the UFO and Ray Gun cooldown.
Price table this wiki stores
This table is the late July 2026 roster. A 13 June 2026 table used other prices, including Sailor at 40 Pearls, Medic at 60, Crewmate at 60, and Merchant at 350. Those older figures are not repeated as current costs. The Class Shop overrides both tables.
| Class | Pearls | Documented start |
|---|---|---|
| Survivor | 50 | Chowder, faster health regen, less hunger |
| Medic | 50 | Medkit, faster health regen |
| Camper | 70 | Good Sack, more max health |
| Chef | 150 | Burger Stand, more health, lower hunger use |
| Builder Man | 150 | Wrench, cheaper crafting, stronger structures |
| Merchant | 200 | Starting Doubloons and a Doubloon bonus |
| Adventurer | 200 | Giant Sack, more health, slower hunger, later loot bonuses |
| Explorer | 220 | Machete, stronger companion bonuses |
| Olympian | 250 | Sprint speed and max health |
| Battle Buku | 250 | Poku Poku, melee damage, Muku Shop discount |
| Swordsman | 250 | Machete, melee damage, extra health |
| Harpooner | 300 | Riptide, sprint bonus, weapon upgrades |
| Soldier | 300 | Assault Rifle, sprint speed |
| Cowboy | 300 | Revolver, more health, firearm damage |
| Knight | 380 | Knight Armor, damage reduction, sprint speed |
| Alien Warrior | 400 | Alien Armor, damage reduction, extra health |
| Sharpshooter | 400 | Flintlock, faster reload, firearm damage |
| Millionaire | 400 | Luxury yacht, starting Doubloons, small health bonus |
| Sailor | 400 | Higher boat top speed, less hunger |
| Treasure Hunter | 500 | Starting Doubloons, more sack slots, Doubloon gains |
| Pirate | 500 | Blunderbuss, firearm damage |
| Hero | 600 | Holy Sword, Gold Armor, extra health, sprint speed |
| Crewmate | 600 | Flintlock, gun damage |
| Minigunner | 650 | Corrupt Minigun, extra health |
| Chaos Master | 650 | Chaos Lightning, Saber, sprint, Super Jump |
| Battle Bunny | 700 | Egg Bomb drops, Double Jump, sprint speed |
| Fire Mage | 750 | Magma Staff, magic damage |
| Alien Overlord | 750 | Ray Gun and UFO |
| Ice Mage | 750 | Ice Staff, magic damage |
| Ancient Squid | 750 | Squid Laser Gun, sprint speed |
| Raider | 750 | Dual Pistols, scaling ammo, ammo drops, Double Jump, sprint |
Developer update posts, as quoted in a 10 November 2026 codes article, describe Knight as starting with Knight Armor, a Claymore, +30% damage reduction, and +15% sprint speed, and Fire Mage as starting with the Magma Staff. The Claymore line is more specific than the July table. Read the shop card.
What to buy first
Survivor, Medic, and Camper are the inexpensive kits. Survivor is the usual solo first buy because it starts with Chowder. Medic is the co-op pick because it starts with a Medkit. Builder Man matters when the group is spending wood on the raft. Adventurer matters when inventory space is the problem. The 650–750 Pearl weapon classes are later purchases, not the repair for a dark raft.
Some classes are also sold for Robux. September 2026 developer posts, reported later, list max-level class bundles, including a reworked Swordsman at 799 Robux. That price is a reported bundle, not the Pearl cost above.
