Progress

Day 100, Challenge Tiers, and What Saves

Day 100 is the Rescued! badge. Six challenge tiers and a day-250 badge sit past that, and party size has its own day-100 badges.

Day 100, Challenge Tiers, and What Saves

Day 100 is the Rescued! badge. Six challenge tiers and a day-250 badge sit past that, and party size has its own day-100 badges.

The day ladder

Official survival badges are Day 1 (Just Getting Started), then days 5, 10, 20, 30, 40, 50, 60, 70, 80, and 90. Rescued! is day 100. Stranded is day 250. Gone Missing is day 500.

Party size at day 100 is its own set: All Alone for solo, Blunder Buddies for a duo, Three's a party for a trio, Four is plenty for four players, and And they were crewmates... for a full group of 5. Server size on the experience is 27, so a full group of 5 is a badge rule, not the server cap.

After the first day 100

Challenge badges 1 through 6 ask you to complete that tier of challenge mode. A 10 November 2026 account of developer posts says Challenge Mode opens after you survive 100 days once, with six harder tiers. The same account says Pro Servers, added 2 November 2026, are limited to players who have reached 100 days.

Other counters that are not bosses

  • Mr Money Bags: spend 1,000 Doubloons in one run.
  • Plunderer: open 100 chests in one run.
  • Money Marauder: open 500 chests. The badge text does not say this one must be a single run.
  • We Need To Cook: discover every potion recipe in the potion index. Individual recipes are not published on the badge.
  • Get Off My Planet: 1,000 alien kills.

Multipliers

Corruption badges mark 10x, 15x, and 20x multipliers from the corruption. They do not explain the button that raises the multiplier. Time Corrupted is the 10x step and is the one most players will see first. Do not treat a fan page's day-skip machine as required unless you can craft it in the current menu.

Leaving a server

Comments on a March 2026 walkthrough say a run restarts when you leave. Many badges explicitly say single session or single run, which fits a run that does not pause. Class unlocks are described as permanent, and Pearls are the lobby currency. This wiki does not claim the raft layout itself saves. Check the lobby on your own account after a rejoin before you plan around a saved base.

FAQ

Frequently Asked Questions

What is the goal in 100 Days at Sea?

Survive 100 in-game days in the Bermuda Triangle. You hook resources with a harpoon, build a raft, visit islands, and fight the threats named on the official badges.

Is this the same game as 99 Nights in the Forest?

No. 100 Days at Sea is made by Stranded Devs. Its description credits 99 Nights in the Forest, by Grandma's Favorite Games, as the inspiration. Codes from one game do not redeem in the other.

Which codes are worth trying?

Join a server, open CODES in the top-left, type the string exactly, and press SUBMIT. CORAL and SPOOKY are the two codes public trackers still treated as working on 10 November 2026. CORAL's Pearl amount is listed as 20 by most of those trackers and 40 by Destructoid.

What should I build first?

Feed the Bonfire to level 3, then craft Sawmills. Community guides from July 2026 put the Sawmill cost at 10 Wood and 2 Metal and tell you to build at least two. Crab Trap and Map Radar come next. Confirm every cost in the craft menu.

What is the difference between Pearls and Doubloons?

Pearls buy permanent classes and companion chests. Doubloons are the in-run merchant currency. A September 2026 developer note, reported on 10 November 2026, says Doubloons now save between runs and pay for companion upgrades.