Opening
Start with Beginner Survival if the raft is not making planks yet. Use Bonfire and Raft for station costs, Codes and Pearls before you spend, and Classes before you buy anything past 50 Pearls.
After the raft is stable
Boss Objectives lists only fights named on official badges. Islands and Seeds separates those biomes from unverified seed claims. Night Survival is the defense chapter. Day 100 is the badge ladder and challenge tiers.
Which 100 Days at Sea guides are published?
Beginner Survival: First Raft and Bonfire 3
Hook wood and metal, push the Bonfire to level 3, then craft Sawmills before you sail far.
Bonfire Levels, Sawmills, and Raft Stations
Bonfire level unlocks crafting. Use the reported Sawmill, Magnet, and turret costs only after the craft menu agrees.
Codes, Pearl Conflicts, and the First Purchase
CORAL and SPOOKY are the codes trackers still listed on 10 November 2026. The Pearl amount for CORAL is not settled.
Classes: Costs, Starter Kits, and the First Buy
Classes are permanent Pearl purchases with rotating shop stock. Survivor and Medic are the 50-Pearl starts in the July 2026 roster.
Companion Chests and Reported Drop Rates
Four companion chests have published drop tables, from 40 to 120 Pearls. Ice Chest is named elsewhere without a full list.
Boss Objectives Taken from Official Badges
Squid Boss, Ice Biome, lord of lava, Corruption Dungeon, Lich King, Ghost Galleon, and rival rigs are all official badge objectives.
Islands, Biomes, and Unverified Seeds
Badges name the Ice Biome, volcano, mothership, rival rigs, and a full island circuit. No custom seed is verified.
Day 100, Challenge Tiers, and What Saves
Day 100 is the Rescued! badge. Six challenge tiers and a day-250 badge sit past that, and party size has its own day-100 badges.
Night Survival, Ghost Raids, and the Bonfire
Keep the Bonfire lit, stay off night swims, and treat the ghost raid badge as the first real defense test.
