Scripts

100 Days at Sea Scripts

General third-party script risks for people researching 100 Days at Sea. Examples are not verified game features or endorsed tools.

100 Days at Sea Scripts

Fan wiki for Roblox 100 Days at Sea by Stranded Devs: codes, Bonfire crafting, classes, companions, badges, and day 100.

The examples below describe generic third-party claims, not verified features or known tools for this game. Using untrusted automation can put an account at risk. This hub exists so searchers land on a warning instead of a dump. We do not host scripts, we do not paste loadstrings, and we do not name injectors.

Which 100 Days at Sea script warnings are on this hub?

What do 100 Days at Sea auto-farm tools usually claim?

  • Auto collect or grind so you skip the published loop.
  • Auto craft or hatch so you do not use the live UI.
  • Auto sell so currency ticks without visiting the shop.

What is the account risk?

Executors, injectors, and pasted loadstrings can steal the session. Keyed “keyless” dumps both monetize a website; neither is a supported 100 Days at Sea client. A ban, a drained account, or malware is not a patch note.

What should you use instead of 100 Days at Sea scripts?

  1. Read the guides hub for the published order.
  2. Use the players hub and class picker instead of a promised dump.
  3. Confirm the live 100 Days at Sea listing after a patch. Broken tools often target the wrong instances.
FAQ

100 Days at Sea script questions

What is the goal in 100 Days at Sea?

Survive 100 in-game days in the Bermuda Triangle. You hook resources with a harpoon, build a raft, visit islands, and fight the threats named on the official badges.

Is this the same game as 99 Nights in the Forest?

No. 100 Days at Sea is made by Stranded Devs. Its description credits 99 Nights in the Forest, by Grandma's Favorite Games, as the inspiration. Codes from one game do not redeem in the other.

Which codes are worth trying?

Join a server, open CODES in the top-left, type the string exactly, and press SUBMIT. CORAL and SPOOKY are the two codes public trackers still treated as working on 10 November 2026. CORAL's Pearl amount is listed as 20 by most of those trackers and 40 by Destructoid.

What should I build first?

Feed the Bonfire to level 3, then craft Sawmills. Community guides from July 2026 put the Sawmill cost at 10 Wood and 2 Metal and tell you to build at least two. Crab Trap and Map Radar come next. Confirm every cost in the craft menu.

What is the difference between Pearls and Doubloons?

Pearls buy permanent classes and companion chests. Doubloons are the in-run merchant currency. A September 2026 developer note, reported on 10 November 2026, says Doubloons now save between runs and pay for companion upgrades.